By Troy Denning
Read or Download Anauroch (Advanced Dungeons and Dragons: Forgotten Realms Accessory FR13) PDF
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Extra info for Anauroch (Advanced Dungeons and Dragons: Forgotten Realms Accessory FR13)
This is the hot, dry, sand-dune desolation that most outsiders think composes all Anauroch. It is the area that sees most outsiders: trying to find riches, escape foes, or shorten caravan costs by venturing into the desert. The Bedine nomadic human tribes dwell here, raiding (or rarely, trading peacefully with) each other and with friendly caravan-masters. Their presence makes this the most heavily populated area of Anauroch; and yet a Bedine riding across the Sword might meet with only three tribes in a year.
This guano is a rich fertilizer, prized in large cities of the Realms. It is also burned as fuel by those who can stand the heavy, cloying smell. A sack of guano as big as a mans head might fetch a Bedine the equivalent of 1 sp. Other desert rocks yield deposits of gypsum (used in the making of plaster and alabaster). It is broken off into chunks, although the dust is as valuable and useful, and also sold in headsized sacks (the Dtarig continually supply the Bedine with empty sacks), which command about the same price as guano.
Camels only live to be around 25 years old. To stay in peak condition (full carrying or pulling capacity), a camel working in the hot desert needs to drink some water at least every third day. In cold winter weather, camels can go without drinking for several months. Contrary to the beliefs of most outlanders, camels do not have water-sac organs, although desperate nomads kill camels and drink both their pea-green, salty rumen-sac fluid, and their blood. Pack dromedaries can carry 600 pounds, and a Bactrian camel up to 1000, for around 30 miles a day.
Anauroch (Advanced Dungeons and Dragons: Forgotten Realms Accessory FR13) by Troy Denning